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RUST

Rust server hosting

Vanilla Rust dedicated servers on Intel Core i9-12900K with NVMe storage. Map size, seed, player count and RCON are all yours from the panel.

Starting at₺489,00 / Aylık

Processor
4 vCore – 12 vCore
Memory
8 GB memory – 32 GB memory
Disk
50 GB NVMe – 200 GB NVMe
FREE COMMUNITY WEBSITE

Your server is ready. So is your community website.

Create a free community website with your Rust server. Choose an available address in the Site tab, add your content and bring your players together.

  • Your own title, community description and Discord link
  • Wipe information, server connection and community rules
  • Application forms and content management in your panel

Limited-capacity campaign for eligible Rust plans. Create the site in your service panel using an available site domain. Website availability is tied to your service.

Rust community website editor — actual panel, sample data
Manage it in your actual panel. Make it your own.

RUST

Choose the foundation for your base

Compare the resources and prices of the available plans.

Rust 8 GB

8 GB memory, 4 vCore CPU and 50 GB NVMe disk. Console, file manager and all game settings from your panel.

₺489,00 / Aylık
Processor
4 vCore
Memory
8 GB memory
Disk
50 GB NVMe
View plan

Rust 12 GB

12 GB memory, 6 vCore CPU and 75 GB NVMe disk. Console, file manager and all game settings from your panel.

₺699,00 / Aylık
Processor
6 vCore
Memory
12 GB memory
Disk
75 GB NVMe
View plan
Most chosen

Rust 16 GB

16 GB memory, 8 vCore CPU and 100 GB NVMe disk. Console, file manager and all game settings from your panel.

₺899,00 / Aylık
Processor
8 vCore
Memory
16 GB memory
Disk
100 GB NVMe
View plan

Rust 24 GB

24 GB memory, 10 vCore CPU and 150 GB NVMe disk. Console, file manager and all game settings from your panel.

₺1.290,00 / Aylık
Processor
10 vCore
Memory
24 GB memory
Disk
150 GB NVMe
View plan

Rust 32 GB

32 GB memory, 12 vCore CPU and 200 GB NVMe disk. Console, file manager and all game settings from your panel.

₺1.650,00 / Aylık
Processor
12 vCore
Memory
32 GB memory
Disk
200 GB NVMe
View plan

RUST

Build your world in layers

Map, mods and community. Plan your Rust server around its needs.

01

Foundation

Estimate the resources for your map and play style.

02

Structure

Compare the CPU, memory and storage listed in each plan.

03

Community

Shape your server rules and community experience.

Plan features

Compare every detail

Plan features Rust 8 GB Rust 12 GB Rust 16 GB Rust 24 GB Rust 32 GB
Processor 4 vCore 6 vCore 8 vCore 10 vCore 12 vCore
Memory 8 GB memory 12 GB memory 16 GB memory 24 GB memory 32 GB memory
Disk 50 GB NVMe 75 GB NVMe 100 GB NVMe 150 GB NVMe 200 GB NVMe

EXPLORE YOUR PANEL BEFORE BUYING

Rust, in your own panel.

Take a closer look at the management screens you will use. These images were rendered from our existing customer panel templates.

All panel screens 11

uLCloud / Panel preview01 / 11
Rust — Console and power. Actual panel design · Sample data · Available features depend on your plan.
Rust — Rust plugins. Actual panel design · Sample data · Available features depend on your plan.
Rust — Rust players. Actual panel design · Sample data · Available features depend on your plan.
Rust — Free site creation. Actual panel design · Sample data · Available features depend on your plan.
Rust — Site content. Actual panel design · Sample data · Available features depend on your plan.
Rust — Community applications. Actual panel design · Sample data · Available features depend on your plan.
Rust — File manager. Actual panel design · Sample data · Available features depend on your plan.
Rust — Game backups. Actual panel design · Sample data · Available features depend on your plan.
Rust — Startup settings. Actual panel design · Sample data · Available features depend on your plan.
Rust — Ports and networking. Actual panel design · Sample data · Available features depend on your plan.
Rust — Game server settings. Actual panel design · Sample data · Available features depend on your plan.

What can you do on this screen?

Console and power

Read live output, send supported commands and access start, stop and restart controls alongside CPU, memory and disk measurements.

Rust plugins

Browse supported framework plugins and installed files, checking compatibility and configuration for each plugin.

Rust players

Inspect available player and connection information through the game’s RCON management tools.

Free site creation

Choose an address in the Site tab for an eligible Rust service, subject to campaign capacity and eligibility.

Site content

Edit community identity, wipe information, links, rules and application forms, then manage publishing from the panel.

Community applications

Read application answers, timestamps and read status using the labels configured in your community form.

File manager

Browse game folders, edit configuration files and organize server content. Upload, download and manage files using the controls available in your panel.

Game backups

Inspect backups, limits and completion status, and review active game data before creating or restoring archives.

Startup settings

Review startup commands, available images and editable variables according to your game’s requirements.

Ports and networking

Review allocations, primary connection and game port variables within infrastructure and plan limits.

Game server settings

Review server identity and file-transfer details, with separate confirmations for data-affecting actions such as reinstallation.

Picking the right plan size

Rust is one of the heaviest multiplayer games to host. Memory use is driven less by player count than by map size and how much has been built since the last wipe, which is why every plan here starts at 8 GB of memory and four vCores.

As a rough guide: 8 GB and 12 GB suit small maps and a group of friends, 16 GB and 24 GB suit public servers with established bases, and 32 GB with 12 vCores handles large maps carrying a lot of entities late in a wipe cycle. If you outgrow a plan, memory and disk upgrade from the panel and the difference is prorated onto your next invoice.

What you control from the panel

Console, file manager and every game setting are waiting the moment the server is delivered. Change map size and seed, set the player slots, enable RCON and adjust startup arguments without opening a ticket.

The live console streams server output as it happens, and the file manager gives you direct access to config and save data — useful when you are preparing a wipe or pulling a backup down before one.

Hardware and network

Every plan runs on Intel Core i9-12900K with 128 GB of memory, Gen4 NVMe in RAID and a 1 Gbps port. The disk sits in the server itself, not on network storage, so map generation and save writes are not competing with anyone else's traffic.

Always-on DDoS filtering is included at no surcharge and always on. For a game whose servers are attacked as routinely as Rust's, that is the difference between a busy wipe day and a lost one.

Rust on a VDS, or a managed plan?

The difference is not the hardware. It is how many hours a month the server costs you.

On your own VDS, the forced monthly wipe, Steam updates, the systemd unit and the firewall are your job. Facepunch ships an update on the first Thursday of each month and Oxide/uMod breaks with it — your server runs without plugins until uMod catches up.

On a managed plan all of that sits with us: flip Oxide on from the panel, install plugins, use the live console. DDoS filtering is included. What you give up is root access.

To be plain about it: for the same hardware a VDS is usually cheaper, and the gap is the price of the labour. If you are consolidating several game servers onto one machine, the VDS wins.

Full comparison: Rust server: VDS or a managed plan?

Rust

Before you choose

Talk to our team

A small map with a handful of players runs comfortably on 8 GB. Public servers on a large map with many built bases should start at 16 GB, and 24 to 32 GB is the safe choice for a full 4000-size map late in a wipe.

Provisioning starts automatically as soon as payment clears and takes about 55 seconds. Your IP, credentials and console link appear in the panel with no manual setup and no queue.

Yes. Map size, seed, player slots and RCON are all managed from your panel, along with the server startup arguments. Changes take effect on the next server start.

Yes. Every plan sits behind always-on DDoS filtering, at no extra cost and with no protection mode you have to switch on during an attack.

RAM, disk and additional IPs can be upgraded from the panel at any time. The difference is prorated onto your next invoice and most upgrades need no reboot.

Lay the foundation. Own the story.

Review the available plans, compare their features and continue with your preferred configuration.

Explore plans
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